Warhammer 40,000: Eternal Crusade News Feed

giovedì 31 luglio 2014

Eternal Crusade FAQ (versione in lingua inglese)

GAME FAQ

In attesa di una traduzione in italiano ecco le FAQ ufficiali del gioco.


GENERAL


What kind of game is this?

Warhammer 40,000: Eternal Crusade is a 3rd-person Massive Combat RPG. Players select one of the factions of the 41st millennium and fight other players for control of an open, persistent world. As they hack their way through content, players claim territory in massive battles and earn the right to customize and improve their characters in a deep progression system drawn from Warhammer 40,000 lore.

What is the gameplay like?

Eternal Crusade’s combat is fully action-based – you shoot or swing with a button but whether you pull off a headshot or block that incoming chainsword is entirely based on your skill. In addition, gamepads are fully supported.

Both ranged and melee weapons have equal emphasis — as in the iconic battles of Warhammer 40,000. Combat begins at a distance with guns and heavy vehicle-mounted weaponry before progressing to bloody blade-on-blade action with brutal executions.

What business model will the game use?

Eternal Crusade will be available for digital purchase, with a free-to-play option we call “Free-to-Waaagh!”. By purchasing a copy of the game, you will have access to it forever with no need for a subscription. There will be post-launch expansions as well as a cash shop for aesthetic customizations and side-grades.

 If you don’t want to buy a game key, you can still try the Free-to-Waaagh mode and play Eternal Crusade as an Ork Character. In contrast to the premium Ork progression, some options will be locked off, but you’ll be able to go anywhere and fight for the Waaagh! If you like it, but don’t want to pay the full price, you can unlock some of the missing options with micro-transactions.

Are there quests?

Not in the traditional sense. Instead of looking for quest-givers to give you things to do, you can just head out into the world to find Hive or Lair content in your own or the enemy’s territory. You’ll be able to have missions and objectives assigned to you, as part of our campaign system, but this we’ll explain more about that later.

We’re currently working on short, horde-style firefights and longer hold-exploration experiences. In both cases, the content is randomized so it’s new every time, but with parameters and details specific to the locations.

Of course, you can always look to the community channels and your faction leaders to get some direction. In addition, there are mid- and long-term opposed goals for factions that appear on a regular basis as part of the ongoing server-wide campaign system.


Can I play solo?

Solo players can easily find and join battles with their faction by either looking at the world map or deep striking into the top conflicts of the moment. They will also be able to access and progress through procedural content — it will definitely be a challenge, however!


COMBAT

Tell me more about combat.

Even though Eternal Crusade is an MMO in a persistent open world, the combat plays out like a proper third-person shooter. You point where you want to shoot or strike and hitting your target is based on skill. There are no ability bars or auto-attack systems, and if you want to evade or block an incoming attack, you press a button to roll out of the way or hold down the guard button.

At the same time, Eternal Crusade is a tactical experience with an RPG system, so positioning, teamwork, and your choice of wargear are also key components to victory. You may be an amazing shot with your Stalker Bolter, but when a Havoc has you pinned down and Raptors are advancing, you’re going to have a tough time maintaining that defensive position!

How can you have an RPG system with skill-based combat?

Like many action games these days, an underlying RPG system affects how you fight in a variety of fashions. This includes the obvious methods such as modifying your health or the damage when you strike, but character and weapon stats can also change the way you shoot or swing.

For example, you can aim in any direction and fire away, but the spread on your shots comes from a variety of factors, including what kind of gun you’re using, its upgrades, and your characters accuracy stat. Your spread may increase while moving and decrease while zooming with a scope, and the extent to which these modifiers affect you may themselves have their own stats! Melee weapons are similarly affected, with the force on an attack compared against the stability of the victim to determine staggering, knockback etc.


How are the classes balanced?

Each faction has a set of primary classes (the number may vary on faction) and, depending on how you build your load out (accessories, weapons, items, etc) for that class, there are a multitude of possible specializations. Eternal Crusade is also a massive tactical war game so not every specialization will be equal when going toe to toe with each other – you should either bring friends to make up for your weaknesses or deploy your loadout in the circumstances that favour your specialty.

Since you can change classes and loadouts whenever you deploy to the field, you’re not locked into your choice for hundreds of hours or anything (though that’s not to say all the choices you make in your progression will be easy to reverse).

Certain classes (such as Elites) have a resource cost associated with spawning them and exceptional players can earn access to hero classes as well. A given player’s opportunity to use these characters is limited and they must be supported on the battlefield, but with their power and ability to enhance the capabilities of primary classes those around them, they can turn the tide of war. Of course, killing a hero is also an exceptional action that shall be rewarded.


Can I be a healer?

Yes, although you should think of them more like combat medics or support classes. These characters may be better at healing than others, but they still have limited resources to work with and should still be spending most of their time fighting.

That said, everyone has a little bit of healing potential. When a character hits 0 health, they enter a downed state where they start bleeding out (unless they’ve taken so much damage they’ve blown past the death threshold of course). Friendly units can rescue a downed character and bring them back with a little health, or enemy units can execute them up close with any weapon to earn a little XP and prevent them from coming back.

Both executions and rescue actions take time and can be interrupted, so you have to decide if doing so is worth the risk. Some characters may be better at rescuing than others.


Are there vehicles?

Yes! Expect the most iconic vehicles for each faction to be available for driving, ride-alongs, turret-manning, etc.

Is there friendly fire?

Yes. There is also a system for penalizing excessive friendly fire, although this will be receiving extensive iteration as the game develops.


PROGRESSION & ECONOMY

Do characters have levels?

No! You’ll pick what unit class type you want to bring to the battlefield and have access to a huge amount of customization, but since this is a PvP-focused game the progression won’t be primarily about increasing power, but rather gaining access to a wider variety of skills and better specialization.

How do you equip your character?

Before you get to the field, you’ll create loadouts for your different classes, made up of weapons you’ve earned, and accessories you’ve unlocked. Your progression, however, is generally horizontal – the more powerful an item is, the more “points” it requires from your loadout in order to keep PvP balanced.

With a few exceptions, each character generally has access to both ranged and melee attacks at any time. For example, if your assault unit has sword, axe, or power fist in one hand, they’re going to have a pistol in the other.

There are exceptions, of course. Heavy guns prevent you from having much melee capability, of course, and if you choose to equip a thunder hammer and a storm shield then you’re not going to have any ranged options in your loadout. But your average soldier on the field is able to do both in some capacity.

Is there be trading and crafting?

Yes, in a form that fits with the Warhammer 40,000 universe. You won’t be able to be a “crafter”, but there is an extensive upgrade system for weapons.

Will I be able to customize my characters’ appearance and color scheme?

Yes! Although you’ll generally keep a sub-faction appropriate colour-scheme, there are many options for changing up your armour, accessories, etc.

TECHNOLOGY

Is this a single-server MMO?

We are aiming to have one Realm/World/Instance for the whole world. If we achieve this, it means that every player will be able to combat each other in the world – giving the possibility for truly amazingly huge battles. We are aware of the fact that a networked signal takes time to travel depending on the distance from the servers to your home, but we have built our game logic in a way such that up to a certain degree this should not be an issue.


Our confidence in this approach comes due to our partner MuchDifferent and their PikkoServer technology. We have a distributed server system, which enables us to handle each server not on a per zone basis (like in other MMOs) but rather on player density. This means that if more players are in the same area, more servers are handling that area. In fact, we are able to adjust the spread of the servers on the fly, depending on where the players are going and how many players are converging in one specific area.

If at any point in development we hit a wall and realize that this approach is too bold and we cannot guarantee that everyone will be able to have fun, we will investigate splitting up the servers into regions to provide better quality network connections.

How are you going to deal with cheating?

Because we are using a server which is owned by us and only we have possibility to maintain and change the software on it, there is virtually no possibility of using third-party programs to alter the game logic and give any advantage to any player.
We achieve this by verifying every important gameplay mechanic on the servers, movement, combat etc. The server takes care of all these calculations to ensure that there cannot be any cheating – after determining the result of those calculations, your computer receives a visible representation of, say, how your shot played out.

What engine are you using? 

We can’t reveal our engine at the moment, for various production related reasons, but rest assured what we’re working with in pre-production has been capable of meeting our goals. Also, the engine supports x64 architecture so we are not limited by the 32-bit memory problems of only being able to address 4GB of memory. Furthermore, it supports DX11 and all its features so we should have no difficulty creating the best looking Warhammer 40,000 game to date!

GAME WORLD

Will the world be instanced? 

The PvP gameplay of Eternal Crusade takes place primarily in an open world, without any instancing. Our PvE game modes take place in instanced areas, below the surface of the planet, but you will need to find them in the open world to enter. There may be further use of instancing in the game, but it should generally be the exception rather than the rule. There will definitely be instanced areas for players to role-play in, display trophies, and decorate or customize—ships, housing, etc.

How do the campaigns work? 


As the four armies clash on the surface of the planet, the (NPC) High Command for each army receives intelligence and set objectives to act on. Campaign objectives are always opposed by at least one other faction. These grand clashes rage across one or more of the continents on the surface for a set period of time.

When the High Command receives new intelligence, they change their objectives and focus their efforts into a new campaign on a different continent (or continents). The results of the previous campaign will be meaningful and lasting, and some campaigns will be heavily story driven, helping to uncover more about the lore of the universe and the planet itself.


What can I do if I don’t like PvP?

 Eternal Crusade is a game primarily about player-run factions clashing against each other for control of the planet. However, there are other ways for players to contribute to their faction’s conquest. To that end, we’re targeting two PvE game modes for launch; tentatively known as Lairs and Hives. 

In Lairs, you and your friends will crawl through the procedurally generated ruins beneath the surface of the planet. Never the same twice, Underworlds will test your teamwork and your skill as you carefully conserve health and ammo to delve as deep as possible, slay foul threats, and unearth powerful rewards. This gameplay is inspired by classic ARPGs like Diablo II and Left 4 Dead.

 In Hives, you and your friends will drop into a Tyranid Hive and hold out as the ravenous alien hordes rush you in increasing waves. Similar horde mode game types can be found in Space Marine and Mass Effect 3. 

Both PvE modes will allow you to earn contribution to your faction’s cause, and your faction will reward you appropriately for your efforts!

Will the Tyranids affect Campaigns and Territory Control?

 Absolutely. From time to time, the Tyranid threat spreads and Capillary Spires burst out of the ground, conquering outposts and strongholds. Each faction must do what they can to flush the Tyranid threat out of their territory or risk losing it to the Great Devourer—a along with any benefits that come with it!

 Naturally, owning more territory draws more attention from the Tyranids, but these ravenous monsters are a threat for every faction to manage as campaigns go on.

STORY


Who’s writing this thing? 

New York Times best-selling author Graham McNeill (Horus Heresy: A Thousand Suns, Empire), is joined by Narrative Designer Ivan Mulkeen in developing the story behind the planet and the various factions involved.



Does that mean there are going to be cinematics?

 The game’s story will not generally be told to you, but instead created through the actions of the players. In addition, the world of Eternal Crusade has a rich history written into the geography itself. As players explore the surface, fight through the Underworld, and advance through campaigns, all will be revealed…


USER INTERFACE



What can we expect from the Heads-Up Display (HUD)?

 Style-wise, the plan is to strike a good balance between an immersive in-helmet feel and a clean minimalist look. The HUDs, like the Front-End, are themed to fit your chosen faction. You can expect the standard HUD elements to be displayed – health, minimap, chat, objectives, ammo, squad members, etc.


Will we be able to customize it in any way?

 Not at the moment. Eternal Crusade is not a classic MMORPG with tons of ability bars. We are designing finely crafted experiences about being a Space Marine, Eldar, Ork and a Chaos Space Marine. The GUI is key in supporting these experiences, and so we’re focusing on doing exactly that. We will offer skins and variations which you will be able to access later.

Will you support community created mods/add-ons?

 At this time, this is not planned for launch. If we do we will use a proper mod manager with tools for sharing and rating.

COMMUNITY

How can I play with my friends? 

The Battle Squad is the core of the game. With friends (old or new), you’ll be able to create and earn rewards for your small community and then join Strike Forces made up of many Battle Squads. Strike Forces are the pillars of their factions and will make a huge impact in the game world.

As a team, either with your Battle Squad or an impromptu field group, you will traverse the landscape in various modes of transportation and participate as a unit in territory conflicts, or seek out and fight together against Tyranids and other forces in various forms of procedural content.

Who leads the factions?

 A player-selected Council determines the focus of their factions in campaign and territory control, and also has some say over resource distribution. Strike Force leaders also have access to similar powers in a more limited fashion. Expect more details on these features throughout production.

Are there any player- or community-owned spaces?

 Yes – different levels of community may own different types of spaces on ships in orbit that can be improved and customized. More details on this will be revealed throughout production.

FACTIONS

Which Warhammer 40,000 armies are in the game?

 At launch, there will be Space Marines, Chaos Space Marines, Orks, and Eldar. Tyranids will also be in the game, but only as NPCs. We aim to release the rest of the races from the universe over the lifetime of the game.

Players may make characters in multiple factions, but non-combat interactions between factions are extremely limited. All the factions are unique and opposed to one another in their goal to conquer the planet!

When you create your character, you also choose one of that race’s sub-factions (Chapters, Legions, Clans, and Craftworlds) to identify with. Each faction features a unique selection of classes drawn from their lore, and each character in a faction has the opportunity to choose from a variety of classes when they deploy on the field.

How are you going to make sure the factions are equal?

 Although we are investigating a system to prevent truly huge faction imbalances (51%+), in general we are not going to force faction balance. In fact, we don’t think of this as a four-sided game, but potentially an infinite-sided one!

Factions in Eternal Crusade don’t “win” by owning more territory than everyone else. Instead, you advance the cause of your faction by accomplishing distinct goals that provide rewards, give you recognition, and/or affect the long-term narrative. If one faction seems overly powerful, other factions can work together against them. This can take the form of an official alliance between their leaders, or happen naturally by virtue of the fact that the most powerful faction has territory that several other factions want.

Tell me about the Space Marine faction.

Space Marine chapters at launch include (at least) the Dark Angels, Ultramarines, Blood Angels, and Space Wolves.

Characters such as Assault Marines, Devastators, Apothecaries, and Terminators feature in the game, but the official class roster has not been announced yet.

Tell me about the Ork faction.

Ork clans at launch include (at least) the Evil Sunz, Bad Moons, Deathskulls, and Goffs.

 Characters such as Stormyboyz, Lootas, Mekboys, and Meganobz feature in the game, but the official class roster has not been announced yet.


Tell me about the Chaos Space Marine faction.

Chaos legions at launch include (at least) the Black Legion, Iron Warriors, Word Bearers, and Night Lords.

Characters such as Chosen, Havocs, Raptors, and Terminators feature in the game, but the official class roster has not been announced yet.

Tell me about the Eldar faction.

Eldar craftworld at launch include (at least) Iyanden, Ulthwé, Saim-Hann, and Biel-tan.

 Characters such as Dark Reapers, Dire Avengers, Wraithguards, and Warlocks feature in the game, but the official class roster has not been announced yet.

RELEASE

When is it coming out?

Late 2015.

What platforms will it be on?

Warhammer 40,000: Eternal Crusade is being developed for PC, Mac, and SteamOS. We also plan on releasing the game for next-gen consoles; to be confirmed. For now, the Founder program purchases will only be for PCs and Mac.

What are the minimum specifications for the game?

The minimum requirements are:
CPU: INTEL Core i5-750 or similar
GPU: NVidia GTX 660+ or similar
Memory: 8 GB DDR3
Hard Drive: 50GB Free Disc Space
OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 8.1, SteamOS, MacOS X 10.9)

NOTE: This is just a predicted hardware setup. Details can change slightly over time as the game is still under development. More details to come.

In what languages will the game be available?

The game will be available in the following languages:

English
French
German
Russian

NOTE: This is a tentative list. More languages may be added at game launch.


ACCOUNT FAQ

When I try the Account recovery option I do not receive an email.

If you do not see an email after initiating the “Account Recovery” option, first check your spam or junk folder. If you still do not see the recovery mail it may be that the account was registered under another email address. Please contact us and inform us of the login you used and we will be able to assist in finding the account.

Why do I need to create a Login ID, a Nickname, and a Display Name?

The Login ID is private, unique, and permanent. It is meant to be private so that only you can log in and manage your account.

The Nickname is public, unique, and can only be changed if you have the Nickname Change badge. The Display Name is public and non-unique. The combination of Nickname and Display Name allows each user to be identified specifically.

For example, anybody can be “Captain Awesome” (as a Display Name) but there can only be one “Captain Awesome” with the Nickname “Sh00tah”. In the forums, this user would be identified as “Captain Awesome/Sh00tah” but there could also be a “Captain Awesome/Kitty” and so on.

I did not understand the naming system and now am stuck with a Handle I do not want.

If you are not happy with your handle, contact customer support for a one-time Nickname Change badge.

How do I change my login name?

Unfortunately your login ID cannot be changed.


FOUNDER STORE FAQ

What is the Founder Store?

As a member, you can purchase Founder Packs, Point Bundles and Subscriptions, and Add-ons in the Founder Store. Some of these items will give you points that you will be able to use in the Rogue Trader. Some of these items will give you special access such as Pre-Game and Early Game Module Access (see below).

What is a Founder pack?

Founder packs come in three varieties: Warrior, Sergeant or Captain. All of them come with a game key and four character slots ($40 value) as well as Founder program exclusives including Rogue Trader Points (RTP), Pre-Launch Game Access, Early Game Module Access, etc.

NOTE: For now, Founder packs will only be for PC versions of the game.

Are the Founder Store item unlocks more powerful than the items that are already available in the Rogue Trader?

All gameplay items in the store (characters, vehicles & weapons) are “sidegrades”. They have a unique appearance and unique flavor, but are not more powerful and do not have unique roles that cannot be obtained through normal means in-game. For example, the Outcast Ranger is a specialized sniper character, but players will be able to make snipers with their loadouts using the basic classes as well. For weapons, a bolter in the shop might be slightly more accurate compared to a standard one by default, but have a lower ammo capacity.

Purchasers should be aware that they are not gaining a gameplay advantage, but instead getting the opportunity to experience a unique identity or customize their character in a particular way. The gameplay elements tied to these items serve to support that, not replace anything in-game.

What is Pre-Launch Game Access?

Pre-Launch Game access to the Alpha and Beta phases of the game are completely separate from the Founders Game Module Access — any level of Founders pack grants you access to these test periods, but on a strictly first come, first served basis. The only constraints that may be placed on these testing periods lie with regards to which kind of hardware an individual user has, that is to say, if we have a large number of one configuration, and not enough of another that we need for testing, the person with the setup that we need to test would get priority access over the other person.

Don’t worry, though, as there will be plenty of opportunities to participate in the Alpha and Beta test periods.


 What is Early Game Module Access?

As a Founder, you receive Early Game Module Access. Unlike the Pre-Launch Game Access above, each tier will have access at a different time:

First Wave: Those who purchased Captain Packs will gain access as each of these game modules gets released.
Second Wave: Those who purchased Sergeant Packs will gain access 30 days after the module is released.
Third Wave: Those who purchased Warrior Packs will gain access 60 days after the module is released.


You can upgrade which tier you qualify for by purchasing more Rogue Trader Points (RTP). When you have a total of 80,000 points, you will be part of the Second Wave. When you have a total of 120,000 points, you will be part of the First Wave. However, you will not gain access to other exclusive items in the larger packs.

The following are tentative dates for each Early Game Module as well as the planned functionality of each:

NOTE: All dates subject to change.

 (1) FALL 2014 – ARKHONA’S PAST BATTLES

Experience the past of Arkhona and fight the battles that will forge the planet where the crusade will take place. As a Founder you will:

Gain access to Official Pre-Alpha Game play PvP.
Help the Dev team balance and shape the game.
Test and comment on new features as they roll out of Production.

(2) EARLY 2015 – BOARD YOUR STARSHIP AND HEAD FOR ARKHONA

Walk in your quarters aboard the ship that is taking you to Arkhona. Exercise your marksmanship by practicing in the shooting range. As a Founder you will:

Test the different weapons available to you in the Rogue Trader.
Try out your new weaponry against new, more proactive targets in the months following the release of the module.

(3) EARLY SPRING 2015 – DON YOUR ARMOUR IN PREPARATION FOR THE CRUSADE

Within your own quarters, prepare your amour and gear, select your sub-faction and customize your characters. As a Founder you will:

Pick your sub-faction and your characters traits
Test the different customization elements from the Founders Program.
Explore your Brotherhood community areas.
See purchased items in your quarters.

(4) LATE SPRING 2015 – FORM THE SPEARHEAD

Form the Vanguard of the attack force racing toward Arkhona. Land on the surface and face the other Factions in the early battles raging across the surface of the planet. As a Founder you will:


Advance in your progression to unlock the Heroes purchased through the Founder Program.
Play bi-weekly play test with Dev team using your own Character.
Experience the sneak peak of the Hive mode from the final game.


What is the Arkhona Vanguard title?

The Arkhona Vanguard title is the Founder status and is earned once you have applied your first Founder Pack (Warrior, Sergeant or Captain) to your account. To apply a pack once it has been purchased, see the “Founder Sheet” section in “Join the War”.

How do I reserve a character name?

To reserve a character, simply create a character and name them in the Founder Sheet. See the “Join the War” section.

How many character slots come with a pack?

A pack comes with four character slots. To purchase additional character slots (up to 16), see the “Founder Store”.

What is a Guild?

t will be a community of Warhammer 40,000: Eternal Crusade players with which you will be able to organise, strategize, and prepare for war.

How do I reserve a Guild name?

This functionality will be available soon.

How do I recruit others to join my Guild?

At the moment, you can only reserve the Guild name. By Fall 2014, we will make a full-fledged Guild tool available to users.

How do I use store credit?

If you are making a purchase using store credit, be sure to enter it using the “Credit & Coupons” button on the payment info screen during the checkout process. Then you can pay for any difference in cost using one of the available payment processors.

How do I cancel an incomplete or incorrect order or add payment to an order after it has been placed?

If you accidentally created an order and you haven’t entered any payment information for it, the option to cancel the order will appear in your “Billing & Subscription” section in the “Account Info” page after 24 hours. Additionally, it will eventually cancel on its own after some time.

If you would like to pay for an order that you placed without payment information, you can find it in your “Billing & Subscription” section with a “Pay Now” option, if still eligible.

I did not receive the items from my purchase.

Any packs or items you purchase will need to be attributed to your account before you can use the items such as points. This can be done in the Founder Sheet. See the “Join the War” section.

I no longer am able to purchase some limited items.

Simply add the specified item to your cart and click on Checkout. During the checkout process, in the Place Order tab, it will let you enter a coupon code.

ROGUE TRADER FAQ


What is the Rogue Trader?

In the Warhammer 40,000 universe, Rogue Traders are freelance explorers employed by the Imperium to search for planets outside of the established borders. When encountering new alien species, the Rogue Trader is very much a separate organisation from the Imperium, so they must decide how to react to these new creatures. He may make contact with them and, if he finds them useful for their technology or material wealth, initiate trade.

In Warhammer 40,000: Eternal Crusade, the Rogue Trader allows you to trade Rogue Trader Points (RTP) for items with which to equip your character.

What are RTP and what are they used for?

Rogue Trader Points, aka “RTP”, are points that can be used in the Rogue Trader to attribute items to your character(s) including Founder-only items and limited edition items.

How can I see my RTP balance?

When you log in to your account, your point balance is listed in your Founder Sheet as well as in the Rogue Trader.

How do I get more RTP?

If you wish to purchase additional RTP, you can do so either by purchasing any item in the Founder Store which contains points, including Point Bundles or a Subscription, and applying it to you account. Once purchased from the Founder Store and applied to your account, the corresponding amount of RTP will be added to your “Billing & Subscription”. These purchases can be funded with Founder Store Credit or through direct purchase.

How do I use my RTP?

Within the Rogue Trader, you will be able to attribute items to your character(s) using RTP. These include weapons, armour, vehicles, and heroes. The list of items will be expanded regularly up until the launch of the game.

Are my item attributes permanent?

Up until the launch of the game, you will be able to attribute and reattribute points however you wish to any one of your characters. We will let you know when you will need to lock down your choices.

Why does my friend not have the same items available in the Rogue Trader as I do?

Based on your Founder Store purchases and your activity in Warhammer 40,000: Eternal Crusade, the Rogue Trader may unlock certain items for a user.

Can I gift items in the Rogue Trader?

Items in the Rogue Trader are not giftable. In the future, gifting to another player may be handled by the game servers themselves. This exact functionality has yet to be defined.

FOUNDER SHEET FAQ
What is the Founder Sheet?

The Founder Sheet includes four sections: 

Dashboard – Allows you to see the total number of RTP associated to your account as well as your Founder Level, Recruitment Level, and various badges.
My Characters – Allows you to create, edit and manage your characters.
My Packs – Allows you to see how many packs you have purchased and either apply them to your account or gift them to a friend.
Guild Reservations – Allows you to reserve a Guilde name. This functionality will be available soon!

How do packs work?

You can Apply a pack to your account to link all of the items within that pack to your account. If you don’t apply any packs, you will not be considered an Arkhona Vanguard (Founder). Gift a pack to a friend by email to link all of the items within that pack to their account. You can also Cancel a gift but once the gift has been accepted, it cannot be cancelled.

How does gifting work?

You can gift a pack to a friend by email. You can change your mind and cancel the gift only if the recipient has not yet accepted the gift. Once the gift has been accepted, it cannot be cancelled.

I sent a gift to a friend but it is not appearing in their account.

They should receive an email which will have a link to accept the gift. After accepting the gift it should appear in their account.

I want to gift an item to a friend but I don’t seem to be able to.

Not all items are giftable.

What is the Arkhona Vanguard title?

The Arkhona Vanguard title is the Founder status and is earned once you have applied your first Founder Pack (Warrior, Sergeant or Captain) to your account. To purchase a Founder Pack, see the “Founder Store” section.

What is First Blood title?

The First Blood title is earned once you have made your first purchase. To make a purchase, see the “Founder Store” section.

What is the Founder Level?

The Founder Level is based on your RTP balance. The more points you have, the more titles of the Adeptus Administratum are available to you. For a full list of Founder Levels, see the “Founder Sheet” section in “Join the War”.

What is the Recruitment Level?

At Warhammer 40,000: Eternal Crusade, we know that war is not fought alone. Therefore, we reward you for recruiting warriors for your cause using the Recruitment Level. The more you recruit Founders using your Referral Code in the “Founder Sheet” section, the more titles of the Adeptus Ministorum and rewards are available to you. Additionally, when a recruit successfully uses their referral code, they receive a 4,000 point reward.

For a full list of Recruitment Levels, see the “Founder Sheet” section in “Join the War”.

Why should I use my Referral Code to invite my friends?

The code allows both you and your friend to receive bonuses as per the Recruitment Level ladder if they become a Founder.

How do Referral Codes work?

When you give your Referral Code to a friend, it will only work if they are not already members of the site and you are helping to grow the Eternal Crusade community. Once they sign up, they will receive their reward. For the referring member to receive their reward, the referees need to become a Founder (make a purchase) and apply their packs.




SUBSCRIPTION FAQ



What are subscriptions?

Subscriptions are monthly recurring Rogue Trader Points (RTP) purchases. They represent automatic regular payments of $10 per month for as long as you wish and confer a special “Subscriber” status to the user. Not only do they provide an increasing amount of bonus points (see below), they may also give access to exclusive information along the way.

What do I get with my subscription?

A subscription is a recurring payment that you subscribe to through your Payment Processor. Every time a payment is processed, your subscription is automatically expanded by one month. 

Every month, you will receive an increasing amount of EFP as indicated below:

First 3 months: 10,000 points (0% Bonus)
Months 4-6: 12,000 points (20% Bonus)
Months 7-9: 14,000 points (40% Bonus)
Months 10+: 16,000 points (60% Bonus)

Can I cancel my subscription?

A subscription can be cancelled either through your “Billing and Subscriptions” page or through the Payment Processor itself. Cancelling a subscription doesn’t cancel or refund any payment that has already been processed. If you’ve already paid for a month, and you cancel your subscription, you’ll remain a subscriber with all perks intact for the remainder of the month. Cancelling a subscription simply cancels all future payments.

How do I change the payment method/card associated with my subscription?

It is absolutely impossible to simply switch the card on a subscription. If you currently have a subscription, and need to change the Credit Card associated to it, you need to cancel the active subscription first. You will then have to subscribe again to a plan with your other card.

Do the RTP I get with subscription contribute to my Founder Level?

Yes.

























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