Warhammer 40,000: Eternal Crusade News Feed

venerdì 15 agosto 2014

EC ed Nvidia Gameworks Modulo 6vs6 confermato per i founder


Ecco un nuovo articolo che ci parla di una delle partnership per EC.  Sapevano già della collaborazione con Nvidia ma nell'articolo si parla più in dettaglio delle tecnologie che verrano integrate.
In the not too distant future, Behaviour will release their first alpha modules, giving pre-order customers a taste of the finished product’s massive battles in a six-versus-six multiplayer mode.
la cosa interessante è la conferma che uno dei primi moduli per i founder sarà un arena 6vs6.(confermato da Miguel)

This laser-focus on technology has led to the release of HBAO+ Ambient Occlusion, TXAA Anti-Aliasing, GPU accelerated NVIDIA PhysX, NVIDIA HairWorks, NVIDIA PostWorks, NVIDIA ShadowWorks, NVIDIA FaceWorks, and other GameWorks effects that are all recognised as industry leaders in their respective fields. From this expansive list, Behaviour intends to integrate as many technologies as possible into Warhammer 40,000: Eternal Crusade, making Eternal Crusade a graphical extravaganza when it officially launches.

 Examples of many GameWorks technologies can already be found in Watch Dogs, Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, Borderlands: The Pre-Sequel, and Call of Duty: Ghosts, to name but a few, and we cannot wait to see them up and running in Eternal Crusade’s massively multiplayer world. With alien worlds, NVIDIA HairWorks can create vast fields of dynamic, stylized grass; PhysX creates realistic particle effects that react in real-time; APEX can power reactive, realistic clothing; HBAO+ can accurately shadow and shade every object and surface; and FaceWorks can bring Orks to life like never before.

Riguardo ai vari vantaggi/svantaggi della partneship il lead programmer Patrick Balthazar è intervenuto varie volte per tranquillizare e fare chiarezza nel forum ufficiale.
ecco uno degli interventi in particolare riguardo a physiX:
[quote="PatrickBalthazar, post: 494514, member: 115"]If you are trying to troll me here then sir I must say you are doing a terrible job!


Please read through the comments I have written, then you will see:
1. the engine we are using has a physX version integrated, we are simply using it
2. the effects/calculations we are using physX for works perfectly fine with same framerate and looks on any cpu/gpu, because they are minor, most of the rendering effects will take place in shaders and directX, and are therefore independent of the manufacturer.
3. we only took Nvidia up on additional stuff beyond this, because it's a win for the company, a win for the game, and a win for at least 50% of users

Your argument currently is that we are forcing the community to buy a Ferrari, while the road can also be driven in a Kia. NO WE ARE NOT - and this is the last time I will say it!

We are telling people that if they use a Ferrari, their experience of the road will be a different (probably a better one) than the one of using a Kia or any other car brand for the sake of it! You will still reach the end of the road with the Kia too!
(Sorry for the cars metaphor, but usually when it comes to tech people tend to understand that better than what's inside a PC)

Let's say we integrate PhysX 3.3 as you said:
- we loose money for polish of some features
- we loose time for adding important other features
- 50% of users won't get a nicer looking game
- 100% of users will get a worse experience
Is this what you want?

Ok - now this is put maybe a bit drastically, but it's just wrong to say we are forcing/compelling anyone to do anything! The choice is yours, and yours alone! If you believe incentives are wrong, then why even bother buying anything? there is always reasons to spend more money on something else!

I am out here - once there if something further to discuss, I will follow up on that, but I refuse to explain why I like taking free offers that improve the game over doing something no-one benefits from for money![/quote]
Riassumendo viene chiarito come principalmente l'integrazione e la partnership serve ad avere delle componenti già pronte e funzionanti che faranno risparmiare tempo di sviluppo liberando risorse per inserire altri cose nel gioco e senza danneggiare utenti con schede Ati.



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